Crown Games

Draw Five

Coming soon

Heads-up five-card draw for your wrist. Two redraws, one dealer, one rising score.

App Store link coming when Draw Five launches
Genre
Casual, Card Game
Session
10–15 seconds per round
Players
1
Controls
Tap · Gyro tilt

In play

On Apple Watch
Draw Five gameplay on Apple Watch, screen 1
Draw Five gameplay on Apple Watch, screen 2
Draw Five gameplay on Apple Watch, screen 3
Draw Five gameplay on Apple Watch, screen 4
Draw Five gameplay on Apple Watch, screen 5

Draw Five turns five-card draw into a quick, tactile duel made for the wrist. You and the dealer each get five cards, you get two chances to redraw, and the stronger hand at showdown wins. No betting, no chips, just the chase for a high lifetime score.

What you actually do

You and the dealer are dealt five cards each. Yours sit face-up at the bottom, sorted high to low; the dealer’s stay hidden at the top. Tap any card to mark it for discard, it highlights red, while cards already forming a combination glow with a green corner light. Press Draw to replace what you marked, or Stand to keep your hand. You get two redraws, then both hands flip at the showdown, the winning combination is named, and your score moves: +1 for a win, −1 for a loss, ties leave it untouched. Then the next round deals.

The hand reader runs live, so your made hand is named the instant it forms (One Pair, Flush, Full House) and you can see exactly what you’re building before you commit a redraw.

Why we built it

Most poker apps on Apple Watch are either phone ports or chip-grinding casino clones built around betting you don’t want on your wrist. We stripped five-card draw down to its actual decision: what do you keep, what do you throw, and when do you stand. No money, no table, no waiting for other players, a complete round in the time it takes to glance at your watch.

Design constraints we leaned into

Draw Five shares the “liquid glass” engine with its sibling BlackJack+: glowing cards as the readable anchor, a two-line glass score readout, and a drifting color bokeh background. Draw floods the screen mint, Stand floods it blue, each wave expanding from the button you pressed. A green corner light marks cards that are working for you, so you read your hand at a glance instead of counting. Tilt your wrist and the layers split into 3D depth. Win with a premium hand and confetti fires. It’s 100% procedural SwiftUI at 60fps, with haptics that stand in automatically when the watch is muted.

It’s one of two card games we’ve built for the wrist so far. See how both fit our case for native Apple Watch games over phone-mirror apps, or browse the full lineup.

Frequently asked

Is there real-money gambling in Draw Five?
No. There's no betting, no chips, and no currency. Draw Five is a pure skill game: you play heads-up against the dealer for a cumulative lifetime score, nothing more.
How many redraws do I get?
Up to two per round. Tap the cards you want to throw away, press Draw to replace them, and repeat once more, or press Stand at any time to lock your hand and go straight to the showdown.
How does the dealer decide its move?
The dealer draws alongside you each round, mirroring your draws, but it will stand pat the moment it already holds a straight or better, so a strong hand isn't a guaranteed win.
Do I need an iPhone to play Draw Five?
Installation pairs your Apple Watch with an iPhone through the App Store. After that, Draw Five runs entirely on the watch with no phone tether.
Which Apple Watch models are supported?
Draw Five is built in SwiftUI for watchOS 11 and later, targeting 60fps on Apple Watch Series 9, Series 10, and Apple Watch Ultra.